February, 2019Archive for

Manufacturers

Monday, February 25th, 2019

Why do online games attracted to young and old alike, despite their low availability for adults? Maybe because it had not there were instruments to create new worlds, with the exception of the ability of workers pen, brush or master filmmakers. And now, people crossed the new stage of development, and for people between the ages – a unique mine of information, that causes curiosity, regardless of its value. The best online games not only provide an opportunity to get in touch with a curious product of their creator, but also bring us back to ancient times. Just think, after all most popular projects are subject of more ancient cultures, for example – the Ancient East. Introduction to the game of national peculiarities of a country is crucial to increase the flow of 'converts' to the game.

After a study of Internet projects, it is easy to detect cross-section of society. After all, people involved in the game, transferred to a digital world of social relations from the land where they live. It creates a universal world, which come into contact with many people especially. There are no social or other barriers – only the rules and conventions of this game. Participants of the project on their own diversify some of the laws, using undocumented features. The laws of the game, plus the association of cultural universals users. This phenomenon is becoming a new social entity and exploring it, we can come to some interesting conclusions. Of course, you need cases from the game of life – the behavior of users in online projects, and what goals they expect to receive from its participation in any activity.

These observations are likely to help direct the development of online games in the right direction without damage to the generation of 'NEXT' and society in general. True, this is our humble suggestions. Theorists, is charged with just watching, what will the global 'internetization'. And of course believe that Manufacturers of the worlds Internet popriderzhat horses monetize their projects and try to create a harmonious relationship of ours, almost equally real, worlds …

Basics And Practical Know-how For Industrial Clerks

Thursday, February 14th, 2019

BALLY WULFF welcomes Berlin equal to two new trainees in the year 2013, the 19.09.2013. With its decision for a trainee at the BALLY WULFF games & Entertainment GmbH have decided correctly Christoph Brandt and Stefan Strutz. As a trainee at BALLY WULFF means above all practical and independent work in the various departments. Whether purchasing, production, accounting, or marketing trainees be included the next 2.5 years anywhere and get valuable insights into the everyday. For 29 years the BALLY WULFF trains regularly games & Entertainment GmbH, where great emphasis is placed on a high practical relevance. The company is aware of its responsibility and would like to put a positive sign for the future with his decision for two training courses. Together with the trainees from the years 2011 and 2012, BALLY WULFF is currently five industrial clerks what is more than well received by the employees. A comprehensive is us Training of young colleagues particularly close to the heart”, explains managing director Sascha Blodau.

So the trainees of the development, production, take the entire business processes of the company up to marketing, sales, purchasing, order service, human resources and knowledge, comprehensive accounting at BALLY WULFF, what still is solidified by the theoretical part of school. Since the 2nd of September 2013, BALLY WULFF team is now supported by Christoph Brandt and Stefan Strutz. A very varied and exciting time in which you need to sure also the one or another challenge awaits the young colleagues”, explained Sascha Blodau and concludes: I wish both on behalf of the entire company a good joining BALLY WULFF.

Marketing And Speed Management

Monday, February 4th, 2019

Consistent planning exploiting of the competitive factors time and speed to late on the market is the best product, i.e. the right product can still become the wrong product: when it is not available at the right time. In many markets, 70 to 90 percent of the total income of a product in the first half of the product run-time are achieved. The time factor must be in addition to the classic price and performance ratio as a contest critical variable. The value is changed in the course of a product’s life cycle”or the cost / benefit ratio of product for the customer, the Mitteil – and demonstrating ability of the value, the complexity of the product, the degree of standardization, the compatibility of a product, as well as many other technically and economically relevant characteristics.

It follows from these changes particularly for short product life cycles due to the time factor to be taken into consideration in addition, it must set a correspondingly dynamic planning process underway. The targeted Describe tracking and implementation of the speed aspect is the concept of speed management”. “From the understanding that the resource time” could be decisive for the survival of the company, will speed management more and more to the part of the Repertoire of planning. See on strategic aspects of Jorg Becker: strategy-check and balance of knowledge, ISBN 978-3-8370-7305-8. A more conservative attitude shows a company that retains the previous way of the long development time with sporadic, but major steps of innovation. While it could be dislodged in small market niches with small sales potential and then in this way in the long term do not survive.

I.e.: who want to be mobile on the market, i.e. faster in concrete products must implement customer wishes, can only in the context of progressive planning tools make sure to be with innovative products to the market first. A waiting stance only companies can afford almost from the second row”out the market master. Here in this strategy sometimes deliberately with innovations maintained: i.e. in parallel developments are forced to surprise the market with a better quality product, as soon as the competitors from the cover has come. Only one time that simultaneously planning organization can thus also ensure the right things at the right time to be done. CF. Jorg Becker: strategy-check and balance of knowledge, ISBN 978-3-8370-7305-8. The map, to achieve competitive advantages, speed seems not yet maxed out in planning processes. The objectives of speed management to achieve competitive advantages are anchoring the fast performance of the company, finding time-oriented competitive factors for the planning support, organizational planning to moving and directly measurable market power units, simplification of planning and consensus processes at the decision-making level, reduction of lead times for quotation and order processing, shortening of product cycles and process innovations, flexibility of production and concentration on a few power areas, as well as continuous flow of materials from the supplier to the customer. Against the background of comprehensive packages of measures for the practical use of knowledge balances see also Jorg Becker: intellectual and business planning, ISBN 978-3-8370-7564-9 Jorg Becker